Wednesday, April 30, 2008

Electroliquid Aggregation

Fusing the quote from Jane Goodall, "The greatest danger to our future is apathy", which is about becoming proactive, and that from Stephen Hawking about searching for answers to the universe, I have come up with an Electroliquid Aggregation, which is an often quoted axium:

If we do not seek, we will not find.

I think it is an incredibley succint combination of both ideas, even if it is a little cliched.

I would probably like to edit this further as well because in shortening it as i Have a have left out part of the meaning.

"It is only thorugh action and learning that we can begin to comprehend that which is happening around us every minute of every day, and start to unravel the mystery of our own existence."

Combined Axonometrics with Reverse Angle







Wednesday, April 23, 2008

Unreal Level Editor


I have been having issues with the UT Editor. The Player spawn locator will either not place on my complex geometry, or if it does kills the player as soon as her spawns. There is an image here of the character who has died 5 times in a row.
Hopefully I will figure out how to get rid of this issue.


Wednesday, April 16, 2008

Client Quotes

Stephen Hawking
"We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is?"

-A Brief History of Time, Stephen Hawking, 1988.

Jane Goodall

"The greatest danger to our future is apathy"

-'The Power of One", Jane Goodall, Time Magazine, Aug. 26, 2002

Florence Nightingale

"I stand at the altar of the murdered men, and, while I live, I fight their cause"

-Florence Nightingale, from her private notes

Monday, April 14, 2008

Animation One

This animation is designed to show the internal structure of the underground studio space with the spiral staircase, as well as the exterior of the gallery.

Animation Two

This animation is designed to show the transition from wireframe to textured surfaces as well as giving an indication of the geometry of the building

Animation Three

This animation is shown from the perspective of a potential visitor to the gallery as they ,ake their way down the ramp and view a variety of Sidney Nolan and Ricky Swallow's work


Completed Model


Studio Space Two



The above ground studio space has been designed to be a large and isolated space, with a similar aesthetic to the Australian outback. It uses similar colours to Sidney Nolans work, allows open views and has been modelled to resemble Australias monolithic rock formations. There are skylights and glass floors to allow light into the studio space and through to the gallery space, allowing an open workspace and pleasant work environment.

Gallery Space




To save space the gallery has been cut into the side of the mirrors. Two separate spiralling paths go down the surface with wall space to allow paintings for exhibition. There are rooms located on each path to allow larger exhibitions and installations, and there are windows around the mirrors to permit light and allow a view of the outside. Glass extends over the surface of the gallery, which allows light in, as well as people to walk across the surface and look down on the space.

Studio Space One



The idea of behind this space is that of transparency. Being an underground space the light is reflected down via a series 45 degree mirrors, allowing an unprecedented about of natural light into a space made entirely of glass. The stair in this space extends from the surface, spiralling around the conical studio space twice, leading to an open area at the base where the artist would work.

Storyboard




The Artists

Ricky Swallow - iMan Ricky Swallow’s iMan is most likely constructed out of two different coloured plastic components for the white and the coloured parts . Judging by his other work I would image that a skull was carved from wood and then cast as a mould which was then used to create the different coloured iterations of the plastic iMan skulls. I believe that this work is an obvious commentary on the influence of computers on modern thinking. The word that I used to describe this was work, and the one that ultimately influenced to design of the studio space, was ‘transparent’. I use this work to describe not only the quality of the material, but also transparency of thought and transparency of meaning or the artwork.

Sidney Nolan- Central Australia
Sidney Nolan’s ‘Central Australia’ is an oil painting with predominantly red and yellow colours. Typical of Nolan’s work, it deals heavily with the theme of the Australian outback, but this particular example is far more pictorially literal than many of his other works. The words I used to describe this work were heart, dehydrate and desolate, and I think that I have used influence from each of these words in the above ground studio design.

Tuesday, April 8, 2008

Ricky Swallow - iMan

I tried making a box and rendering the image of 'iMan' on the side of it, but it looked really bad. So instead I scale modelled some skulls and textured them to be iMen. I assume they are to place in the studio to give an idea of how the artists work interacts with the space, so it will work pretty much the same way.


YouTube - Inspiration

I have been meaning to post this link since we had the lecture on 'The Stair' and I saw this preview for 'Horton Hears a Who'



http://www.youtube.com/watch?v=r6tGRmmhxj0



Its only about the first 30seconds that I am talking about, but to conceptualize a stair that is so abstract is pretty cool. Unfortunately we live in a world with laws of physics that don't allow the kind of things that come into Dr Seuss' head, but the freedom of creativity in the world of Dr Seuss is truely inspireing.



I have also been meaning to post some other images, so I might as well do it now. I mentioned before that M.C.Escher had some influence on my other creative work, so I thought I'd post some of his conceptualisations of stairs.





Here are some links to animations of Escher's stairs on YouTube.

http://www.youtube.com/watch?v=raBC8Vs_f6M
http://www.youtube.com/watch?v=9Yrg5oeiXKw
http://www.youtube.com/watch?v=8jRmo7iM5vk&NR=1

Textured Model



36 Textures




Wednesday, April 2, 2008

More SketchUp Cross Sections

This sections shows a better angle for the spiral ramps, while the second image shows the internal workspace with stairs.