Wednesday, May 28, 2008

Tuesday, May 20, 2008

Pirates of Silicon Valley


For anyone who is interested, a movie was made a number of years ago about Steve Jobs and his rivalry with Bill Gates. It gives an interesting insight into the formation of Apple computers and its eventual buy out from Microsoft. Unfortunately the movie was made before the invention of the iPod, and the eventual re-establishment of Apple as a powerhouse brand, however it does give a very interesting perspective on Jobs' early life.


Two Point Perspectives








One Point Models





One Point Perspective








Wednesday, May 14, 2008

Mish-Mash Mesh-Up






Steve Jobs has exercised his increasing power with profound changes not only upon infotech, but computers, Hollywood, music, retailing, and wireless phones. She took over the family business, then promoted them with his own alluring brand of performance art and built it into a global brand in the luxury market. “I do admire refuse from garbage dumps because they are eccentric. I admire digital objects of desire because they follow artful innovation in every aspect of its business. Other people saw scrap paper as garbage, but I saw it as a lesson in high-margin, high-touch retailing”. Zhang Yin started collecting wastepaper in 1990 in Los Angeles and had a notable effect on how the creative aspects of all industries operate. Being safe, being sophisticated and Showing your femininity has a great impact on design and creative and promotional powers. Power is about breaking rules and the production of consumer goods for export, finding new blends of chips, disks, plastic, and software. Pioneering is using your brain and not the way you dress, Zhang downplays the significance of gender. "I don't separate women from men. I can withstand a lot of pressure."Jobs is the world's richest self-made woman, no one has more influence over a broader swath of business, he has star power too. “Even if my fashion changes, evolves with the millennium, there's an expanding market and a shortage of supply and we are very aware of what's going on in the world. The enthusiasm from people is very serious, loyal customers are what give Apple its power.

Monday, May 5, 2008

What's Done Is Done

There is nothing i consider more enjoyable that finishing an assignment and then killing a whole bunch of computer generated characters. Especially when you can do it in a building you created. I seriously suggest this to everyone, it’s so very therapeutic.

It makes your life a little bit easier if you know the following 'codes'

Press TAB then type the following:

fly - allows you to fly

walk - stops you from flying

loaded - all guns and ammo

addbots 10 - adds 10 enemies to kill

Filefront

http://hosted.filefront.com/IsaacWilliams/

On the Edge


The search for understanding and knowledge is the central theme of this space. There are many different ways to access different areas, there are hidden pits falls and dangers, there are tricks to getting around more efficiently. All of these thing are learnt and understood through interacting, engaging and exploring the space and that is concept explored by the Electroliquid Aggregation. The meeting point for the space serves as a neutral start zone from which all the lessons learnt from previous explorations can be meditated upon so as to discover the best ways of engaging with the environment.

Inside the Edge - Goodall






Goodall’s ramp is deliberately designed to be difficult to use. There are obstacles, barriers and pitfalls to ensure that anyone going through engages with the environment and cannot be ‘apathetic’ towards it. The work space itself is comprised of a series or arboreal columns with platform with spiral their way into the tree tops, creating a synthetic, internal wilderness for Goodall to work within.

Outside the Edge - Hawking







Outside the edge is Hawkings work space. It is designed as a representation of the unvierse from both a macroscopic and microscopic view. When inside the space the sheer size reminds us of planets and the solar system, and there are small holes in the wall to mimic stars, while when viewed from afar, seems more akin to Bohr's model of the atom. The ramp has been designed as to let Hawking access the space via his wheel chair with little difficulty, yet for others there is more or a challenge, this echoes the intellect of Hawking, as he comprehends that which others cannot.

Textures




I was working with two different ideas with the textures. The first was light expanding and penetrating the universe, representing both the expanse of the cosmos, and our reaching out for understanding. The second was a ripple in a pond, representing the natural side of Goodall’s work as well as ‘causing a stir’ and ‘shaking things up’, referencing her quote about the greatest danger being apathy.

Early Models





Here are some early test models of the environment. The concentric spheres posed a number of issues when rendering during game play, and I have modelled it a number of different ways. The best option seems to be avoiding the spheres from being close together. The third image shows an attempt to put tiny holes through the roof, so when looking up from the inside it appeared as though there were constellations in the ceiling, I eventually have to do this a different way, and from certain vantage points in the room you can see this effect. Also, it is not a particularly clear image as I had not put lights or textures in the room at the time, but the fourth image is an early version of the huge arborial columns in Jane Goodall's space.

Concept Sketches


I tend to find that when using a new piece of software the tools that I become comfortable using start to dictate the design. I UT2004 for example, the sqaure brush tool with its add and subract functions tended to give very boxy shapes, not unlike the axonometric drawings. I wanted to avoid this, so I did some basic concept sketches that used similar compositions to the axonometric sketches, but avoiding the excessive use of right angles.